Friday, 1 March 2013

It's a disaspace 3

So I finally finished Dead Space 3. Overall I would say I enjoyed it, whilst it is nowhere near as scary as the first game, I would say it far surpasses the second. With Isaac now headed to the Ice planet of Volar something something, the different environments give the game the fresh feel that the second forgot to. The main problem I had though, was that to replace the terrifying corridors of the first, now the giant open blizzards have been inundated with monsters that simply sprint into your personal space. It isn't scary, its just very annoying.
I've read that people complained a lot about the weapon modifications, but it didn't bother me. I just see it as a step in the right direction, giving players even more chance to make their playing experience their own. I understand that people are annoyed that the ammo has become a singular type throughout all guns, the thought that you must always save ammo for the best guns to use on the toughest enemies definitely added tension, but over the past few years, I've noticed that my attitude to games has changed. Where once I would play to challenge myself, now I play for story, and the quicker I can experience it, the better. I know I'm in the minority of gamers with this, but for this reason, I shunned the harder modes and relished the singular ammo types.
Overall, I enjoyed Dead Space 3, and I look forward to seeing where the franchise goes next. But if you are playing games for the challenge, be prepared to find a much more relaxed experience with this.

Last night I watched a small film called "It's a disaster". When four couples meet up for their weekly couples brunch,  the group discover that a group of dirty bombs have been detonated in the city. I won't spoil anything, but if you like black comedy, then you should certainly give this a watch.

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